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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Viktor Fyretracker
Emminent Terraforming
9
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Posted - 2012.06.22 22:52:00 -
[1] - Quote
Thanks to the EVE-U video and wiki post I now solved the UV issue in Blender....
the drake..
it comes in red
Get it in Red at your local Drake Dealer |

Viktor Fyretracker
Emminent Terraforming
12
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Posted - 2012.06.24 19:26:00 -
[2] - Quote
in gimp you have to use the decompose button. if its an _ngs.dds remember to do the PS equal to decompose with RGBA. in a _pgs.dds format the _d.dds is strictly the diffuse and needs no changes other than conversion to tga or png as most modeling software cannot read dds files. Basically the _n.dds and the _ngs or _pgs files are saved as RGBA and with in EVE itself it knows which channels to apply where.
Also be aware that some things, the more complex things tend to have funky graphics magic happening in the background.
for example the Iterion V has caution strips on the round parts but the diffuse has none, and it is instead somehow in an assets file elsewhere.
The Orca has its blue highlights and yellow stripes in the same single color file with the data defined by the .red file.
the .red file is vital to understanding how CCP breaks things down because outside of things like the remodeled stealth bombers it is generally how they get a T2 ship, the .red defines the coloring of the mask channel. |

Viktor Fyretracker
Emminent Terraforming
12
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Posted - 2012.06.24 19:31:00 -
[3] - Quote
Andares Sol wrote:Any ideas in which directory i can find the new Stealth Bombers? Hound, Manticore, Nemesis, Purifier I am too blind to find them  . Thanks, Andares Sol for the Manticore it is listed as cf6_t2.gr2
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Viktor Fyretracker
Emminent Terraforming
12
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Posted - 2012.06.25 00:15:00 -
[4] - Quote
That I have no clue how much would be charged for such a thing, you would also need someone who understands just what Maya needs as I would imagine it needs different data than Blender. |

Viktor Fyretracker
Emminent Terraforming
15
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Posted - 2012.06.25 22:28:00 -
[5] - Quote
Andares Sol wrote:Well, with the last Patch the *.red files are gone and replaced by *.black files in a binary format. So that's the end to half way realistic Blender rendering and to my EveLiveWallpaper it seems... Until someone reverse engineers the datastructure. Grumble... Why does CCP have to make it so difficult for us...*sigh*    Bests, Andares Sol I noticed that, I wonder if CCP will come out and tell anybody how the .black files work.
If they outright said that I bet someone could make a python script for blender that would actually properly color an EVE model with less voodoo required than we do now.
for example the mask layers are always white in exportation but in game they can form trim colors... only the EVE client actually knows those colors and their positioning. |

Viktor Fyretracker
Emminent Terraforming
16
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Posted - 2012.06.26 20:07:00 -
[6] - Quote
because all of us are just programmers.....
have you tried figuring the black files Xen?
The reason many tutorials are in Blender is because its free and open source meaning it is not restricted to just windows and does not cost over 1 grand for those not students and not wanting to pirate it. Same reason lots of things point to Gimp now, its open source and free.
I too actually eyeball it. its how I have been working the Covetor render I have been working on, just editing the mask files by hand and doing the mixing in Gimp and then apply it all at once as the diffuse map. |

Viktor Fyretracker
Emminent Terraforming
16
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Posted - 2012.06.26 22:01:00 -
[7] - Quote
those "binary Tokens" look an awful lot like colors in hex values. |

Viktor Fyretracker
Emminent Terraforming
16
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Posted - 2012.06.28 19:00:00 -
[8] - Quote
no clue if this will help but since I know nothing of programming but I do have red files kicking around.
Covetor Red File Covetor Black File
Figure that could be handy for comparing data once the encoding of the .black is hashed out. |
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